Subject: Computer Science
Credit units: 3
Offered: Either Term 1 or Term 2
Weekly hours: 3 Lecture hours and 1.5 Tutorial hours
College: Arts and Science
Department: Computer Science

Description

Will cover aspects of game graphics, physics, sound, input, AI and networking at an introductory level. This course is intended to provide a broad basis in computer game-related fields, serving as the primer and providing context for specialized courses in fourth year.

Prerequisite(s): CMPT 270.
Note: MATH 264 or MATH 266 are recommended.

Upcoming class offerings

For full details about upcoming courses, refer to the class search tool or, if you are a current student, the registration channel in PAWS.

Syllabi

The syllabus is a public document that provides detail about a class, such as the schedule of activities, learning outcomes, and weighting of assignments and examinations.

Once an instructor has made their syllabus publicly available on USask’s Learning Management System, it will appear below. Please note that the examples provided below do not represent a complete set of current or previous syllabus material. Rather, they are presented solely for the purpose of indicating what may be required for a given class. Unless otherwise specifically stated on the content, the copyright for all materials in each course belongs to the instructor whose name is associated with that course. The syllabus is the intellectual property of instructors or the university.

For more information, visit the Academic Courses Policy , the Syllabus page for instructors , or for students your Academic Advising office.

Loading...

Resources